CyBall
CyBall
CyBall is a multiplayer CCG set in a futuristic universe where players take their custom teams and decks into competitive, head-to-head soccer matches.
Release ........ February 2022
Studio .......... Protagonist Games
My role ........ Game Designer
Platform ....... PC (browser)
Engine .......... Unity
Team size ..... 10+
Balanced pre-existing cards and matchmaking system
Designed new card abilities
Designed character leveling and reward systems
Improved UI layouts
Defined missing game assets
I joined CyBall midway through development, with the primary goals of expanding the game's existing content and refining systems that were already in place. Because the core design had been established, my focus was on understanding the team's vision and building upon it without disrupting the game's identity.
To support this effort, I reviewed and extensively playtested dozens of existing cards, identifying balance issues and opportunities for improvement. I adjusted card values, mechanics, and interactions to create a healthier competitive environment while preserving each card's intended role. I also designed new cards that complemented existing strategies and introduced fresh gameplay possibilities.
In addition to gameplay design, I collaborated closely with artists and engineers to improve the game's HUD and user interface. I created mockups for dynamic screen elements including the player's hand of cards, mana tracker, scoreboard, character portraits, post-match statistics, and inventory screens. These iterations focused on improving readability, usability, and the presentation of critical gameplay information.