About
About
I'm a Game Designer with 7 years of professional experience across RPG, strategy, narrative-driven, multiplayer, and mixed reality projects spanning both PC and mobile platforms.
After earning a Game Design degree from Indiana University, I founded my own LLC and released a commercial game before going on to work with studios including Resurgence Interactive, Bully Entertainment, HiDef Entertainment, and Protagonist Games.
Throughout my career, I've collaborated closely with engineering, art, production, and design teams to bring games from concept to launch.
I'm currently seeking a new opportunity where I can apply my experience in content, systems, and gameplay design to help create engaging and memorable player experiences.
Design Documentation
I enjoy turning ideas into clear, actionable design documentation. Whether I'm creating feature specs, balancing spreadsheets, or defining gameplay systems, I focus on clarity, detail, and the player experience.
Collaborative Iteration
Great games are built through iteration. I actively seek feedback, value diverse perspectives, and collaborate with my teammates to strengthen designs throughout development.
Cross-Disciplinary Communication
Having worked in both design and production roles, I'm comfortable communicating across engineering, art, design, and production teams. Understanding the goals and constraints of different disciplines helps me build alignment and keep development moving forward.
Fallout 3
Borderlands 2
Red Dead Redemption
Baldur's Gate 3
The Legend of Zelda: Breath of the Wild
Outer Wilds
Battlefield 6
Fortnite
Marvel Strike Force
I'm currently GM-ing a 4-year-long D&D campaign
I sound designed an award-winning audio play
I spent 3 summers training future game designers between George Mason University's MGTA program and Indiana University's Game Development Camp