It all started at age 3 when I picked up an NES controller and got my ass kicked in Ninja Gaiden.
Fast forward to 2021, when I graduated with a B.S. in Game Design from Indiana University. At the end of college, I published my very first indie game, The Shadows That Linger, with Crimson Ink Games.
I then landed an internship at Protagonist Games, which led to a full-time job. I worked as a game designer on a handful of projects at Protag, including a CCG called CyBall.
After the company downsized, I transitioned to another game designer role at HiDef Entertainment, where I gained experience in the mobile game dev scene.
Due to another wave of tech layoffs, I'm now looking for work again.
Here's Why You Should Hire Me!
First off, I'm weird and really enjoy writing GDDs. I take a detail-oriented approach to my designs to ensure the richest possible experience for the player.
Second, I'm excellent at taking feedback. No criticism toward my work could ever discourage me or prevent me from delivering in the end. Instead, I value other people's perspectives and use their feedback to improve my designs.
Lastly, I'm proud of the way I communicate across disciplines. Given my side experience in producer roles, I naturally recognize different people's challenges and needs. Understanding how engineers, artists, fellow designers, etc. work, helps me design more conscientiously for the benefit of the team.
Other Cool Things I've Done
I've been GM-ing a pirate-themed D&D campaign for nearly 2 years
I've sound designed an award-winning audio play
I've spent 3 summers teaching future game designers between MGTA at George Mason University and the Game Development Camp at Indiana University
What I've Been Playing This Year
Baldur's Gate 3
The Legend of Zelda: Tears of the Kingdom
Star Wars Jedi: Survivor
Assassin's Creed Mirage