About
About
My love for games began at age 3, when I picked up an NES controller and got my ass kicked in Ninja Gaiden.
Fast forward to 2021 when I graduated with a B.S. in Game Design from Indiana University, as well as released my first indie game under an LLC.
Since then, I've worked professionally for remote studios based in San Diego (Protagonist Games and HiDef Entertainment) as well as hybrid studios in the Baltimore area (Bully Entertainment and Resurgence Interactive).
Across my career, I've gained experience working in various game genres: RPGs, strategy, puzzle, single-player, multiplayer, PC, mobile, and mixed reality.
After a wave of layoffs in 2023, I kept busy with design contract work.
I'm now working full-time as a Game Designer at Resurgence Interactive. Excited to share more news about our exciting, upcoming ARPG!
I'm incredibly enthusiastic about writing game design documentation and spreadsheets. I apply a detail-oriented approach to my designs while always prioritizing the player's fun and meeting project goals.
I actively seek collaboration and feedback, as I value other people's perspectives and utilize feedback to improve my work.
I have a strong background in communicating across game dev disciplines, both in designer and producer roles. Understanding the challenges and needs of engineers, artists, fellow designers, and producers helps me support the success of my teams.
Balatro
Risk of Rain 2
Fortnite
Marvel Strike Force
Dungeons & Dragons 5th Edition
Fallout 3
Borderlands 2
Red Dead Redemption
Baldur's Gate 3
The Legend of Zelda: Breath of the Wild
I'm currently GM-ing multiple, long-term D&D campaigns
I sound designed an award-winning audio play
I spent 3 summers training future game designers between George Mason University's MGTA program and Indiana University's Game Development Camp